Thoughts

1 thought about "voice design"
3/18/2026

UFO Pipeline - Voice design refinement notes for future reference. Reptilian voice: needed "more scratchy" from initial design. Final description emphasizes "harsh scratchy rasp, like gravel dragged across stone" and "rough and abrasive texture in every syllable." Mantis voice: needed "more tinny with reverb" from initial. Final description emphasizes "thin, tinny quality, as if speaking through a metal tube or intercom" and "slightly hollow and reverberant." LGM voice: Dave liked one preview's voice quality with another preview's timing. Final description combines both: "great comedic timing with well-placed pauses and punchy delivery" plus "animated but not rushing, knows when to land a beat." Key learning: Voice Design v3 responds well to physical/spatial metaphors in descriptions (metal tubes, gravel on stone, etc).

People: Dave